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                                                                                     PRIZES-10,000$
1st: - 3250$
2nd: - 2250$
3rd: - 1250$
4th: - 950$
5th: - 600$
6th: - 450$
7th: - 350$
8th: - 200$

Total Prize Money: 10 000$
The remaining funds goes toward the Dreamteam Match and transfer deductions.

GENERAL RULES-


#01. Every participant must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification of a player or their team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed, it is part of the game.

#02. Every participant must have the correct installation of the Age of Empires II: The Conquerors 1.0 OR 1.0C  version.

#03. A team must try their best to schedule and play their match against the opposing teams. If the staff determines that a team is trying to avoid scheduling and playing the tournament games, the team may be warned, receive an admin loss for the game or match or be disqualified from the tournament.

#04. If players cannot come to an agreement in scheduling their match, the match is to be played at the default Admin Time, which is Sunday 13 GMT unless stated otherwise by admins or moderators of the tournament.

#05. a) Smurfing and account sharing is not allowed.

#05. b) Each person can play in the tournament using only one nickname. If a player is caught using more than one nickname in the tournament, but was not smurfing (therefore played himself/herself, however with a different nickname), the player will be warned and all games that he played with the wrong nickname will count as an admin loss. A second warning for using a different nickname will result in the player's disqualification.

#05. c) The nicknames provided and listed in the Sign-ups must be exactly the same as the ones used in the agreed game lobby and in-game, so the Voobly accounts which are signed up must not have its nicknames changed for the duration of the tournament. If a player is caught changing their nickname, they will be warned.

#06. All games are by default to be played in the Voobly Tournament Lobby ( Link). If both teams agree or if playing in Voobly is somehow not possible, the games may be played either with a different client ( Link toGame Ranger) or via IP.

#07. #07. a) Immediately after two teams have finished a match, each team prepares their recorded games (1 set of recorded games from one of their players' point of view), properly renamed and zipped and the team on the left (see rule #07. c) ) then makes a thread in the recorded games forums, uploads both POVs, and states the result using a spoiler tag.


Tournament Rules:


Dropping:

Dropping / disconnecting will be treated as resigning and losing that player. The game must continue.

There will be no rematch for players who lost connections. No discussion on this.

If all players drop then the recorded game will be reviewed and a final decision made by the Tournament mods.

No Deleting allowed. If a member of your team deletes your whole team will be disqualified.

If any player holds a game up on Wait and refuses to continue send a screenshot to a Tournament mod and they will be kicked from the game to allow it to continue

All aspects, plus others not listed, will be analyzed before making a decision by tournament mods as they see fit.

The tournament is to be played on Age of Empires II: The Conquerors with the 1.0 OR 1.0C Userpatch.
The tournament will consist of three stages: Qualification Stage, Group Stage and Final Stage. In addition there will be played a Dreamteam match at the end of the tournament.

The 8 invited teams advance directly to Group Stage and are seeded each in one group based on their estimated strength, past achievements, and average rating. All the other participating teams must go through the Qualification Stage. This stage is played as a single elimination bracket and teams are seeded based on the stated criteria. The victorious 24 teams out of the 96 then advance to Group Stage, where they join the 8 invited teams. The duration of the Qualification Stage is 2 rounds.

The Group Stage consists of 8 groups with 4 teams per group. It is played as round robin, with each game representing one point (see Group Stage settings below for more information). The two teams with the highest number of points in each group advance to the Final Stage. If teams in 2nd and 3rd place have the same number of points, their match against each other determines who advances.

The Final Stage is played as a standard single elimination bracket, starting with the 16 teams who advanced from Group Stage. An extra match between the losing semifinalists determines 3rd and 4th place. The losing quarterfinalists enter an additional 4-team single elimination bracket over two rounds to determine 5th, 6th, 7th, and 8th place.

The Qualification Stage:

The Qualification Stage is to be played as a Bo3 in the following manner:

Game 1: 3v3, Light Random, Mirrored Civilizations
Game 2: 3v3, Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3, Home map of whoever won Game 1, Free Choice of Civilizations

- If the score is 2:0/0:2, the last map does not need to be played.

Group Stage:

The Group Stage is to be played as a round robin with 5 games per round in the following manner:

Game 1: 3v3, Light Random, Mirrored Civilizations
Game 2: 3v3/4v4, Map: Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3/4v4, Map: Home map of whoever won Game 1, Free Choice of Civilizations
Game 4: 2x Simultaneous 2v2 + 1x 2v2 between the winners (if needed), Map: Arabia, 1 Civilization Choice for each team
Game 5: 3v3, Map: Arabia, Mirrored Civilizations

- All games in this round must be played.
- Game 2, Game 3: The team choosing their home map may choose whether they want to play it as 3v3 or 4v4.
- Game 4: Two 2v2 games are played simultaneously by a total of 4 players on each team. If one team's players win both of the simultaneous 2v2, that team receives a point for Game 4. If the score is 1:1, the winning teams of the simultaneous 2v2 face each other, the winner of that game determines the winner of Game 4 and the one point. Both teams pick one civilization each, which the other team must mirror. The losing team decides who picks a civilization first. The two chosen civilizations must be different.
Which 2 players face each other in the simultaneous matches is determined by rule #21 (see below for more information).

Final Stage:

The Final Stage is to be played as a Bo7, Bo9, and Bo11 in the following manner:

Final Stage 1/8 (round 1):

Game 1: 3v3, Map: Slippery Springs, Mirrored Civilizations
Game 2: 3v3/4v4, Map: Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3/4v4, Map: Home map of whoever won Game 1, Free Choice of Civilizations
Game 4: 3x Simultaneous 1v1s, Maps: Arabia, Arena, Mediterranean, Free Choice of Civilizations
Game 5: 2x Simultaneous 2v2 + 1x 2v2 between the winners (if needed), Map: Arabia, 1 Civilization Choice for each team
Game 6: 3v3, Map: Land Nomad, Mirrored Civilizations
Game 7: 3v3, Map: Arabia, Free Choice of Civilizations

Final Stage Quarterfinals (round 2):

Game 1: 3v3, Map: Golden Hill, Mirrored Civilizations
Game 2: 3v3/4v4, Map: Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3/4v4, Map: Home map of whoever won Game 1, Free Choice of Civilizations
Game 4: 3x Simultaneous 1v1s, Maps: Arabia, Arena, Mediterranean, Free Choice of Civilizations
Game 5: 2x Simultaneous 2v2 + 1x 2v2 between the winners (if needed), Map: Arabia, 1 civilization choice for each team
Game 6: 3v3, Map: Team Islands, Mirrored Civilizations
Game 7: 3v3, Map: Oasis, Free Choice of Civilizations

Final Stage Semifinals (round 3):

Game 1: 3v3, Map: Land of Lakes, Mirrored Civilizations
Game 2: 3v3/4v4, Map: Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3/4v4, Map: Home map of whoever won Game 1, Free Choice of Civilizations
Game 4: 3x Simultaneous 1v1s, Maps: Arabia, Arena, Mediterranean, Free Choice of Civilizations
Game 5: 2x Simultaneous 2v2 + 1x 2v2 between the winners (if needed), Map: Arabia, 1 civilization choice for each team
Game 6: 3v3, Maps: Black Forest(Explored), Plains_v4, Scandinavia - Each team vetoes one map, Free Choice of Civilizations
Game 7: 4v4, Map: Arabia, Chinese + Mayans + Mongols + Huns
Game 8: 3v3, Migration, Free Choice of Civilizations
Game 9: 3v3, Map: Yucatan, Mirrored Civilizations

Final Stage 3rd place match (Round 4):

Game 1: 4v4, Map: Arabia, Free Choice of Civilizations
Game 2: 3v3/4v4, Map: Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3/4v4, Map: Home map of whoever won Game 1, Free Choice of Civilizations
Game 4: 3x Simultaneous 1v1s, Maps: Arabia, Arena, Mediterranean, Free Choice of Civilizations
Game 5: 2x Simultaneous 2v2 + 1x 2v2 between the winners (if needed), Map: Arabia, 1 civilization choice for each team
Game 6: 4v4, Map: Regicide Fortress, Free Choice of Civilizations
Game 7: 3v3, Map: Atacama, Mirrored Civilizations
Game 8: 3v3, Maps: Highland, Mediterranean, Mongolia - Each team vetoes one map, Free Choice of Civilizations
Game 9: 3v3, Map: Arena, Free Choice of Civilizations

Grand Finals match (Round 4):

Game 1: 4v4, Map: Arabia, Free Choice of Civilizations
Game 2: 3v3/4v4, Map: Home map of whoever lost Game 1, Free Choice of Civilizations
Game 3: 3v3/4v4, Map: Home map of whoever won Game 1, Free Choice of Civilizations
Game 4: 3x Simultaneous 1v1s, Maps: Arabia, Arena, Mediterranean, Free Choice of Civilizations
Game 5: 2x Simultaneous 2v2 + 1x 2v2 between the winners (if needed), Map: Arabia, 1 civilization choice for each team
Game 6: 3v3, Map: Sand Maze, Mirrored Civilizations
Game 7: 4v4, Map: Regicide Fortress, Free Choice of Civilizations
Game 8: 3v3, Map: Nomad, Free Choice of Civilizations
Game 9: 3v3, Map: Rooster, Free Choice of Civilizations
Game 10: 3v3, Maps: Continental, Ghost Lake, Yucatan - Each team vetoes one map, Mirrored Civilizations
Game 11: 4v4, Map: Arabia, Chinese + Mayans + Mongols + Huns

The additional single-elimination bracket for 5th, 6th, 7th, and 8th place follows the settings of 1/8 and Quarterfinals.

- The settings include set Light Random maps. - You can find information on the Light Random map and download it and its individual maps here: viewtopic.php?f=103&t=70297
- If one team has won enough games which makes it impossible for the opponent to even it out, the remaining games does not have to be played.
- Game 2, Game 3: The team choosing their home map may choose whether they want to play it as 3v3 or 4v4.
- Game 4: Three 1v1 games are played simultaneously by a total of 3 players on each team. Whichever team wins more of these games receives 1 point for Game 4. Which players face each other is determined by rule #21 (see below for more information).
- Game 5: Two 2v2 games are played simultaneously by a total of 4 players on each team. If one team's players win both of the simultaneous 2v2, that team receives a point for Game 4. If the score is 1:1, the winning teams of the simultaneous 2v2 face each other, the winner of that game determines the winner of Game 4 and the one point. Both teams pick one civilization each, which the other team must mirror. The losing team decides who picks a civilization first. The two chosen civilizations must be different.
Which 2 players face each other in the simultaneous matches is determined by rule #21 (see below for more information).
- In Games where the veto system is included, the losing team is the team to veto their map last(see rule #22 for more information.).


The Dreamteam Match:

At the end of the tournament, the victorious team will be invited to play against a team whose players will be voted by the community.

Maps, Settings and Prize will be set at a later stage in the tournament.

Home map pool:

- Players may choose any of the following maps as their home map regardless of whether it has been picked by the other player.
Arabia
Archipelago
Arena
Atacama
Atlantean Relics
Atlantic
Baltic
Bigfoot
Black Forest (Explored)
Border Dispute
Continental
Crater Lake
Double Migration
BCC3 Fortress(played as Regicide)
Ghost Lake
Gold Rush
Golden Hill
Green Arabia
Hamburger
Highland
Islands
Land Nomad(The Tribal Wars)
Land of Lakes
Meatballs
Mediterranean
Microphone
Migration
Mongolia
Nomad
Oasis
Paved Highland
Plains_v4
Rooster
Sand Maze
Scandinavia
Sealed Islands
Slippery Springs
Soul
Stardom
Team Islands
Tentacle Isle
Tsunami
Yucatan